Nintendo 64

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Black Nintendo 64 console and controller

The Nintendo 64, commonly called the N64, is Nintendo's third home video game console. The N64 was released on:

  • June 23, 1996 (Japan)
  • September 29, 1996 (North America)
  • March 1, 1997 (Europe)
  • The Nintendo 64 was released with only two launch games in Japan and North America while Europe had a third launch title:

  • Super Mario 64
  • PilotWings 64
  • Star Wars: Shadows of the Empire (Europe only)
  • During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with present day super computers. Once unveiled to the public the name changed to Ultra 64, relating to its 64-bit processor, and the abbreviation NU64 (Nintendo Ultra 64) came about. Citing brand recognition, Nintendo changed the name from Ultra 64 to Nintendo 64 on February 1, 1996 just five months before its Japanese debut.

    The N64 was first introduced in volume # 85 of Nintendo Power magazine.

    Contents

    Introduction

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    An N64 (with Super Smash Bros.)

    After Rareware (UK) and Midway (USA), heard about the N64 system they aimed to create N64 versions of games previously only found on arcade systems. These games included titles such as Killer Instinct and Cruis'n USA. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds which were streamed off of a hard drive and animated as the characters moved horizontally. Extreme hype was generated over this game because many people believed the graphics would be very similar in the N64 version. However, many people were let down by the N64 version which turned out to completely rely on real time rendering and looked much worse than the pre-rendering used in arcade systems. Without the excitement generated by these Nintendo 64 titles, the Nintendo 64 would have probably sold far less, especially since Nintendo was a late contender in that console generation. Nintendo touted many of the system's more unusual features as groundbreaking and innovative. The only problem was many of these "groundbreaking" features were in fact used in older technology. The first game console to claim 64-bit technology was actually the Atari Jaguar, although the truth of this claim is highly controversial. The Vectrex introduced the first analog joysticks, while the first to feature four controller ports was the Bally Astrocade.

    The system was designed by Silicon Graphics Inc., and features their trademark non 32-bit color dithered real time graphics look. The N64 development system was an SGI Indy equipped with an add-on board that contained a full N64 system. One graphical achievement of the N64 was that it was the first console to support mipmapping. Graphically, the N64's main drawback was the lack of memory (cartridge ROM and system RAM) to store texture maps. This forced designers to rely on low resolution texture maps that were heavily blurred by bilinear filtering.

    The N64 had a tough time getting titles for a long time since it often lacked essential third party support. The N64 has seen some particularly notable games such as:

  • The Legend of Zelda: Ocarina of Time
  • Super Smash Bros.
  • Super Mario 64
  • Super Mario 64 is still considered to have set the standard for 3-D adventure games and is considered by many to be one of the greatest games ever published. Apart from Nintendo's own in-house development, Rareware produced a steady stream of popular titles for the N64. Some of their more popular titles include:

  • Blast Corps.
  • Diddy Kong Racing
  • GoldenEye 007
  • Banjo-Kazooie and its sequel Banjo-Tooie
  • Perfect Dark
  • Jet Force Gemini
  • Donkey Kong 64
  • Conker's Bad Fur Day
  • The last Nintendo 64 game to be released in the United States was Tony Hawk's Pro Skater 3 on August 20, 2002 while Mario Party 3 released on November 16, 2001 was the last title Europe would see.

    Cartridges vs. discs

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    The cartridge for Mario Kart 64
    The Nintendo 64 was the last mainstream home video game console to use ROM cartridges to store its games. Nintendo defended this choice for the following reasons:
    1. ROM cartridges have extremely fast load times in comparison to disc based games. This can be observed from the loading screens that appear in many PlayStation games but are non-existent in N64 versions.
    2. ROM cartridges are extremely difficult to duplicate (thus resisting unauthorized copying). Interface devices for the PC were later developed, although these devices are rare when compared to a CD drive as used on the PlayStation.
    3. It is possible to add specialized support chips (such as coprocessors) to ROM cartridges, as was done on some SNES games.

    Another advantage is that most cartridges store individual profiles and game progress on the cartridge itself, eliminating the need for separate and expensive memory cards. Graphically, benefits of the Nintendo cartridge system were mixed. While N64 games generally had higher polygon counts, resulting in characters and settings that were more complex with a high amount of 3D-detail, the limited storage size of ROM carts limited the amount of available textures, resulting in games which had an unusual flat shaded look. Later cartridges (such as Resident Evil 2) featured much more ROM space, which demonstrated that N64 was indeed capable of impressive, detailed in-game graphics when the media permitted, but this performance came late in the console war and at a high price.

    At that time, competing systems from Sony and Sega were using CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. The cartridge vs. disc debate came to an infamous climax during the release of Final Fantasy VII. Despite the fact that all six previous Final Fantasy games had been published on Nintendo systems, the series' producer, Squaresoft, chose to release Final Fantasy VII on the Sony Playstation. This incident provided a highly-publicized denunciation of Nintendo's cartridge-based system which was extremely embarrassing for Nintendo.

    Despite all the controversy the N64 still managed to support many popular games, giving it a successful life run. N64 took 2nd place for its generation of consoles with the PlayStation being 1st. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario and Zelda, which had strong name brand appeal yet appeared exclusively on Nintendo platforms.

    In 2001, the Nintendo 64 was replaced by the disc-based Nintendo GameCube.

    Screenshots

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    Super Mario 64

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    Screenshot Wave Race 64

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    Screenshot Diddy Kong Racing

    Super Mario 64
    Nintendo (1996)
    Wave Race 64
    Nintendo (1996)
    Diddy Kong Racing
    Nintendo/Rare (1998)
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    Screenshot Tetrisphere

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    Screenshot 1080° Snowboarding

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    Screenshot Banjo-Kazooie

    Tetrisphere
    Nintendo (1997)
    1080° Snowboarding
    Nintendo (1998)
    Banjo-Kazooie
    Nintendo/Rare (1998)
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    Screenshot Madden NFL 2001

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    Screenshot Legend of Zelda: Majora's Mask

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    Screenshot GoldenEye 007

    Madden NFL 2001
    Electronic Arts (2000)
    Zelda: Majora's Mask
    Nintendo (2000)
    GoldenEye 007
    Nintendo/Rare (1997)

    Hardware

    Specifications

    one digital trigger.

    Accessories

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    The 4MB Expansion Pak

    Coloured/Special Systems

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    "Pokémon Pikachu Nintendo 64"

    The standard Nintendo 64 comes in dark grey

    Five were released in total. The first of the five released possessed a transparent white bottom moiety and a purple top. The other four, which were released a year or two following the purple one, featured full colours of blue, pink, orange, and green.

    Nintendo released a gold Nintendo64 controller for the debut of The Legend of Zelda: Ocarina of Time in Japan. Soon after, bundle packs of the game, controller and gold Nintendo 64 were released for the US and European markets.

    With a large yellow Pikachu model on the top of a blue Nintendo 64, this console was set to promote N64 Pokémon games such as Pokémon Stadium. It is a different shape on the bottom, and the expansion port is covered. In Japan, a red edition was also released.

    Piracy and copyright infringement

    Each Nintendo 64 cartridge contains a so-called boot chip to prevent manufacturers from creating pirate copies of the games.

    Backup/development units:

    See also

     Video game consoles 
    Past consoles

    PlayStation
    Nintendo 64
    Sega Dreamcast

    Current consoles

    PlayStation 2
    Xbox
    Nintendo GameCube

    Future consoles

    PlayStation 3
    Xbox 360
    Nintendo Revolution

    Sources

    External links

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    Commons

    Wikimedia Commons has more media related to:
    Nintendo 64

    See also: Nintendo 64, 1996, 1997, 1998, 2000, 2001, 2002