Anti-pattern

In computer science, anti-patterns are problems that occur frequently in computer programming and that programmers following good practice tend to avoid.

The term comes from the Gang of Four's Design Patterns book, which laid out examples of good programming practice. The authors termed these good methods "design patterns" -- as opposed to "anti-patterns".

Anti-patterns can also class as pitfalls, emphasising their role as dangerous traps in which unwary programmers might find themselves.

Recognised anti-patterns include:

See also

External links

http://www.antipatterns.com/briefing/

References

See also: Anti-pattern, Abstraction inversion, Accidental complexity, Accumulate and fire, Action at a distance (computer science), Ambiguous viewpoint, Analysis paralysis, Big ball of mud, Boat anchor, Busy spin