Final Fantasy VIII

Final Fantasy VIII
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Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd.
Release date(s) February 11, 1999 (Japan)
September 7, 1999 (US)
October 27, 1999 (EU)
Genre Role-playing game
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Platform(s) Sony PlayStation, Microsoft Windows
Media 4x CD-ROM (PlayStation)
5x CD-ROM (Windows)

Final Fantasy VIII is a computer role-playing game created by Square Co., Ltd. (now Square Enix) for the PlayStation and PC. The graphics showed improvement over its predecessor, Final Fantasy VII: the characters, specifically, looked far more realistic. The magic system which defines the game was also changed significantly, from FF7's materia system to the new Junction system.

Contents

Story

The nation of Galbadia initiates inexplicable hostilities against nearby nations Dollet and Timber. Both request aid of Balamb Garden, an elite military academy that trains mercenaries called SeeDs. Three newly-commissioned SeeDs, led by Squall Leonheart, are dispatched to deal with the conflict, which proves fortuitous: Galbadia, as it turns out, has fallen under the power of a Sorceress named Edea. There can only be one Sorceress at a time, but they are extremely dangerous, and the Gardens were founded to counter them. And Edea does not seem content with only one nation to rule. Squall and his friends are thus drawn into a conflict far greater than they could have imagined, a conflict which threatens the world itself. They find out who is truly behind Edea, and embark on a quest to stop her.

Balamb Garden

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Balamb Garden

Balamb Garden is a military academy at which SeeDs are trained. Balamb Garden is 2nd largest of the three Gardens, which consists of Galbadia Garden, Balamb, and Trabia Garden. Balamb Garden was founded by the headmaster Cid Kramer, via funds donated by a Shumi named NORG. This later led to squabbles over who actually owned the Garden. Characters Squall Leonhart, Selphie Tilmitt, Zell Dincht, Seifer Almasy, and Quistis Trepe have all attended this military academy. Selphie was a transfer from Trabia, and later in the game the player picks up Irvine Kinneas from Galbadia.

Gameplay

The gameplay in Final Fantasy VIII is quite different than that of its predecessors, with a strong focus on overall character development, in place of the more familiar weapon/armour/ability collecting.

Junction System

A new "Junction System" is used. This new system revolves around summonable monsters, called Guardian Forces (GFs). A character must have a GF assigned to them ("junctioned") before he or she can use command abilities in battle, such as Magic or Items. Traditionally, RPGs (including FF8's series predecessors) used a pool of Magic Points (MP) consumed by each spell to limit magic use; in FF8, spells are "drawn" from enemies or special Draw Points, and then consumed one at a time. GFs also allow characters to "junction" these spells to their own statistics for significant bonuses (a doubling of the base stat is not uncommon). Finally, in a marked departure from the previous seven games, FF8's GFs can be summoned as many times as the player wishes in a battle, although there is a time lag between issuing the summoning command and the action taking place.

For these reasons, many players found themselves eschewing magic altogether, relying solely on GF summons, junction-enhanced standard attacks, and Limit Breaks. Battles in FF8 can thus be completed by an endless repetition of any of these three. However, it is frequently more interesting (and effective) to use a repetoire of status-changing magical attacks or esoteric GFs.

Armor has completely disappeared in favor of Junctions, and characters do not buy and equip new weapons; instead, their current weapon receives a permanent upgrade.

Limit Breaks

Continuing a tradition founded in FF6, characters have limit breaks - powerful special moves only available under certain conditions during battle. Each character has his or her own unique Limit Break. In FF7 and later Final Fantasy games, each character has a "Limit" bar which must be filled (by taking damage from an enemy) to use a single Limit Break. In FF8, characters are granted limit breaks based upon the depletion of their health (HP), a change with significant consequences for game strategy.

Characters close to death are able to perform Limit Breaks for every turn they remain in this condition. While this is a somewhat risky way of gaining access to powerful attacks, the magic spell "Aura" temporarily allows the player continuous Limit Breaks regardless of their HP level. Combined with the wide availability of GFs, this gives players the option of simply throwing powerful attacks at a foe, rendering them strategically undemanding. An attempt to balance this is present- aura magic is a universally effective booster when junctioned to a statistic, making it worth conserving- however if the player has located a good source of Aura magic and is willing to exploit this aspect of the design, they will often face little difficulty in progressing.

Some have criticised the game for this unrewarding option for progress. Other sections of the fanbase support the relative ease with which the player can move through the game--and thus indulge in varied settings, plot and character development, which is the main reason that many people play Final Fantasy games in general and Final Fantasy VIII in particular. Other groups of players simply choose not to exploit this loophole in the design.

Levels

The final major change in Final Fantasy VIII was the concept of enemies leveling up along with the player. In all other Final Fantasies, and traditional CRPGs in general, each enemy has an fixed repetoire of attacks and statistics for their abilities, and they are distributed in the game world locations according to difficulty. The player, however, gains statistical boosts and new abilities as they battle enemies, a process called "Levelling up." Only by presenting new, tougher foes to the player as they move into new locations can the challenge be maintained.

This approach is not without its share of problems, as the two indicators of progress in the game (the player's level, and their location in the gameworld) may not correlate in the way the game's designer expects. A player may have fought many lowly enemies early in the game and thus find later sections extremely easy. A player will little interest in fighting minor foes may rush ahead and find themselves outclassed. Bosses are traditional choke-points in RPGs; a player may find that they have not increased in level sufficiently to weather a boss's attacks, and must spend time gaining experience points by fighting lowlier creatures (often a very repetitive process) before attempting the battle again. This can be viewed as an effort to ensure the player has the level the designer expects before they progress, however it is one of the more common frustrations with the genre.

In Final Fantasy VIII, enemies "level up" (or fail to) alongside the player. An enemy's statistics and abilities are determined by the level range the player falls into (for example, Level 5-10). If a player faces a creature early in the adventure, and then returns once they have reached a higher level, the enemy is capable of dealing and taking more damage and may have new attacks available to it. Similarly, a player may push ahead through the game without taking the time to raise the levels of their characters, and face a boss that matches their own skills. Due to a certain ability which converts an enemy into an item and does not give Experience, one could theoretically complete the game without ever gaining a single Experience point.

This approach has been accused of making later sections of the game disproportionately dificult. This is primarily an issue of game balance: ensuring that enemies' statistics and abilities at each level represent a fair match to the player's own. However, some of the abilities gained by enemies (such as "instant death" attacks) at higher levels are destabilising. Many welcomed the additional complexity brought by the system; dedicated players could achieve high levels and subsequently face far more complicated (and strategically rewarding) battles.

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Screenshot Final Fantasy VIII (PlayStation.)

Place in the series

Final Fantasy VIII was the first in the series to introduce a "collectible card game" in the game world, a feature that returned in later installments of the franchise. Final Fantasy games are known for their story and use of FMV, and many players felt Final Fantasy VIII was real proof of how far advances in both could go. The character development, especially that of Squall (from antisocial misfit into a more gentle and sensitive fellow), is very well done, and used in fanfiction frequently. The combination of FMV and interactive story telling made the game a success in the eyes of some doubtful gamers. One example of such a combination would be the surreal experience when Squall and his friends first have their lucid-yet-bizarre dreams of being other people in a different world. This made Final Fantasy VIII feel frequently less like a game, and more like a movie.

Characters

The main playable character in Final Fantasy VIII is Squall Leonhart. He is an apathetic young SeeD at Balamb Garden. He is, of course, quickly joined by a cast of characters, the most important one being Rinoa, who is the only main playable character not a trainee of one of the three Gardens. Square declared early on that the theme of FF8 would be love, and, true to form, Squall and Rinoa eventually form a romantic relationship. The other characters are, sadly, rather less developed, but they manage to hold their own, through not just well-translated dialogue but vivid body language as well.

In the first Final Fantasy games, all characters had distinct jobs and capabilities: fighters could wield the most potent arms and armors but had difficulty attacking elusive targets and evading attacks from such, and mages could cast magic spells but not absorb damage. FF7, courtesy of the Materia system, mostly did away with these character classes, and likewise FF8's characters are not very distinct in combat; they are mostly characterized, if anything, by their Limit Breaks.

Spoiler warning: Plot or ending details follow.

Main playable characters

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Squall's Gunblade.

Other Major Characters

Allegory

Groups of fans have highlighted apparent connections between events in the plot and backstory of Final Fantasy VIII and those in reality, specifically the early 20th century.

According to their examinations, the continent of Galbadia represents early 20th century Europe. Galbadia has often been characterized as resembling WWII Germany. Much of the architecture of the cities resembles that of pre-WWII Europe. The in-game locale of Winhill in particular bears a resemblance to isolated Eastern-European villages around the turn of the 20th Century.

The Galbadian occupied neighbor-nation of Timber would represent Nazi-occupied France, with the similarities between the Timber resistance and the Free-France movement. In the game, it is said that there was a great war 17 years before the present, similar to the time period between the first- and second World Wars. The Galbadian attack on the Republic of Dollet resembles Germany's battle to gain a foothold in Britain and the failed Operation Sea Lion; SeeD intervention resembles work by Allied Forces to push Nazi forces back.

However, the equation of Galbadia with Germany and Timber with France is complicated by the fact that Deling City, the Galbadian capital, bears a much stronger resemblance to Paris than to Berlin, and that Laguna Loire, one of the game's most prominent Galbadian characters, has a distinctly French surname.

Somewhat contentiously, it has been claimed that Esthar resembles early 20th-Century Japan with its rejection of outside interference in its affairs. Even the geographic location of Esthar in the Final Fantasy VIII world is similar to Japan's modern location- Represented as an island on the eastern portion of the world map.

Fanbase

The Final Fantasy VIII fanbase is gigantic. Final Fantasy VIII may perhaps be the Final Fantasy subjected to the most fanfiction creation ever, with the only exception being Final Fantasy VII. One Japanese fan even took up the job of novelizing the project, creating a 400+ page document. The backstory produced by the game's writers is believed to be substantial, with the segments used in the game merely the tip of the iceberg. While the game's storyline is vast in itself, some aspects of the characters' backgrounds, as well as the political and historical settings of the game, are not fully explored, leaving much open to interpretation and extension by fans. For an example of one such hotly-debated controversy, see the article on Ultimecia.

Musical Score

Nobuo Uematsu composed and directed the soundtrack for Final Fantasy VIII, and the theme song 'Eyes on Me' is sung by Chinese diva Faye Wong. The single sold 400,000 copies in Japan, the most ever by a video game. The music was highly praised for its striking introduction, Liberi Fatali, for orchestra and choir.

Reappearance of Final Fantasy Characters

Final Fantasy VIII uses Gilgamesh, the four armed swordsman from Final Fantasy V, as a summon. Curiously, he mentions coming from an alternate dimension, presumably the world of Final Fantasy V (called Planet R in Final Fantasy: Legend of the Crystals). This may be the first official crossover from a main Final Fantasy title to another, and the first suggestion that different Final Fantasy games are linked through a multiverse.

The concept of the moon turning red in order to produce greater activity of monsters was originally used in Final Fantasy IV.

Characters from Final Fantasy VIII have made cameo appearances in three other games: Squall (renamed Leon) and Selphie Tilmitt are encountered in Kingdom Hearts, and Squall is an unlockable character in Chocobo Racing.Squall also appeares randomly and not very often in the title screen of the remade version of final fantasy VI (6) for playstation 1.

External links

Final Fantasy Series
Primary titles: Final Fantasy | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy IX | Final Fantasy X | Final Fantasy XI | Final Fantasy XII
Collections and compilations: Final Fantasy I-II | Final Fantasy Collection | Final Fantasy Anthology | Final Fantasy Chronicles | Final Fantasy Origins | Final Fantasy I & II: Dawn of Souls
Sequels and spin-offs: Compilation of Final Fantasy VII | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy VII Snowboarding | Final Fantasy X-2
Related games/series: Final Fantasy: Crystal Chronicles | Final Fantasy Mystic Quest | Final Fantasy Tactics | Final Fantasy Tactics Advance | SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. The Final Fantasy Adventure)
Films and animation: Final Fantasy VII: Advent Children | Last Order: Final Fantasy VII | Final Fantasy: Legend of the Crystals | Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

See also: Final Fantasy VIII, 1999, 20th century