Blender (software)

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Blender
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Screenshot of Blender 2.36
Developer The Blender Foundation
Latest release 2.37 / May 31, 2005
OS Cross-platform
Genre 3D computer graphics
License GPL
Web site www.blender3d.com

Blender is an open-source software for modelling and rendering three-dimensional graphics and animations.

Contents

Development

Originally, the program was developed as an in-house application by the Dutch animation studio NeoGeo (not to be confused with the NeoGeo game console); the main author, Ton Roosendaal, founded Not a Number Technologies (NaN) in June 1998 to further develop and distribute the program. The program was initially distributed as proprietary software available at no cost (freeware) until NaN went bankrupt in 2002. The debtors agreed to release Blender as free software, under the terms of the GNU General Public License, for a one-time payment of €100,000. On July 18 2002, a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7 2002 it was announced that enough funds had been collected and that the Blender source code would be released in October. Blender is now an actively developed open source program by the Blender Foundation, the newest version being 2.37 that was published in May 31, 2005.

Features

Blender has a relatively small installation size and runs on several popular computing platforms. Though it is often distributed without documentation or extensive example scenes, the software is rich with features that are characteristic of high-end modelling software. Among its capabilities are:

Features compared to other 3D programs

Since the opening of the source, Blender has improved and experienced substantial refactoring of the initial codebase. This made the fast addition of features easier. Although Blender (as of version 2.36) is posed to catch up with proprietary 3D tools soon and currently provides workarounds to achieve practically all 3D tasks possible, it still differs from programs such as Maya, Softimage or Cinema 4D. Among the things still lacking are a feature rich and more flexible Non-Linear-Animation system, armature joints (can only be emulated with work intensive constraints), an optional non-binary-dump native file format, better numerical measuring and manipulation, and, due to the fast development of Blender, a consistent and up-to-date documentation.

The first large professional project which Blender was used as the primary tool was the animatics pre-visualization for the Hollywood movie Spider-Man 2.

"As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3d modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3d space to help make Sam's vision as clear to other departments as possible." - Anthony Zierhut, Animatic Artist, Los Angeles

Artists using Blender as primary tool

Since the community of Blender users has been steadily growing since Blender was first released into the public it is nearly impossible to overlook all the professional grade quality still and animation artwork done with Blender. Yet among the most notable artists using Blender as their main or only tool are Andreas Goralczyk, winner of two subsequent Suzanne Blender Awards (2003 - Best Animation, 2004 - Best Still) and Stefano Selleri (Suzanne Blender Awards 2003 - Best Still), as well as Bassam Kurdali (Suzanne Blender Awards 2004 - Best Animation).

User interface

Blender has had a reputation as a program that is difficult to learn. Nearly every function has a direct keyboard shortcut, with the amount of functions blender offers resulting in several different shortcuts per key. Since the open-sourcing, there has also been effort to visually enhance the user interface further, with the introduction of GUI-color-themes, transparent floating widgets, a new and improved object-tree-overview and other small improvements (color picker widget, etc.).

Blender user interface has the following distinguishing concepts:


Although Blender (as of Version 2.36) still lacks features found in current proprietary systems (i.e. strong and flexible Non-Linear-Animation or skeletal joints), Blender's workspace management is considered to be amongst the most innovative GUI concepts for graphical tools and has already inspired Proprietary software vendors' interface design (e.g. Luxology's Modo).

Availability

Owing in part to its open source nature, Blender is officially available for several operating systems, including FreeBSD, IRIX, GNU/Linux, Microsoft Windows, Mac OS X and Solaris, as well as several unofficial ports to other systems.

Support

Due to the fact that there are approximately 250,000 people using Blender worldwide, the support that has sprung up is incredible. The most popular way to learn Blender is through tutorials that various users have written. Another popular way to learn about Blender is through the forums that litter the web. The largest and most notable of these is Elysiun (http://www.elysiun.com). Also, the community has launched a documentation project. You can find this documentation in the help menu in Blender.

External links

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Blender 3D

See also: Blender (software), 1998, 2002, 2005, 3D Studio, 3D computer graphics, Cinema 4D, Cross-platform