Combinatorial game theory
Combinatorial game theory (CGT) is a mathematical theory that studies a certain kind of game. These games are all two-player games which have a position, which the players take turns changing in certain well-defined ways or moves, trying to achieve a well-defined winning condition. CGT does not study games of chance (like poker), but restricts itself to games whose position is public to both players, and in which the set of available moves is also public.
In simple terms, by applying CGT to a position you are attempting to determine the optimum sequence of moves for both players until the game ends, and by doing so discovering the optimum move in the current position. In practice, this process is tortuously difficult unless the game is very simple.
CGT should not be confused with another mathematical theory, traditionally called game theory, used in the theory of economic competition and cooperation: this other theory does involve chance and imperfect knowledge, and has the players deciding their moves simultaneously.
The modern CGT tradition goes back to the solution of Nim. It can, in principle, be applied to games like Chess, checkers, Go, Hex, and similar board games, but these games are mostly too complicated to allow complete analysis. The theory has had some recent successes in analyzing Go endgames, however.
The founders of the general theory were Elwyn Berlekamp, John Conway and Richard Guy, in collaborative work during the 1960s that took some time to be published fully.
For a pedagogical discussion, see Combinatorial game theory (pedagogy). For its history, see Combinatorial game theory (history).
| Contents |
Formal definitions
A structure
is called a collection of games if
and
where
is the power set of
and
The elements of
are called games and the convention here is that they would be denoted by the upper case Latin letters G,H,K,... .
Define the binary relation, R (for reachable) between
and itself by
iff
.
is called loopy if
where
is the transitive closure of R. Otherwise, it's called nonloopy.
If there exists an element 0 of
, with
, then we call it the zero element. The zero element, if it exists, is unique.
If
is a collection of games and
then the game G0 can be 'played' as follows: There are two players, called Left and Right. First, Left chooses an element
(if one exists). Then Right chooses an element
(if one exists). Then Left chooses an element
and so on. If a player cannot move (i.e. the relevant L or R set is empty) then, by definition, they lose the game.
Finite nonloopy games
If
is finite and nonloopy, then it contains a zero element.
Let
be the smallest collection of games containing 0 and such that
- For all finite
, there exists
such that
.
Then all finite nonloopy games are isomorphic to a subcollection of
. We can work solely with
.
Define a binary operator
recursively by
and
.
This definition of addition of games is well-defined and unique; and it is commutative. Intuitively, one should think of the game G + H as consisting of the two games G and H being played "side by side": On his turn, Left can either make a move in G and leave H alone, or vice versa, and likewise for Right.
The negative of a game is defined recursively as follows:
.
This definition is well-defined and unique. Intuitively, -G is just "G with Left and Right reversed".
Define a set of games
recursively as follows:
iff
.
A player loses precisely when they run out of moves. The above definition characterizes games such that no matter what the left player does, the right player can force them to eventually run out of moves. One might call them "Left to play and lose" games.
One can similarly define PR, and we note that
. Next, define
.
P is the set of second-player-win games (whoever moves first, the second player can force a win). A useful exercise at this point is to show that
. This observation motivates the following:
Define a relation
by
iff
. This is an equivalence relation; and it respects the addition and negative operations. Therefore, the operations + and - can be defined on the quotient set defined by the equivalence relation
. Finally one can show that the addition is an abelian group operation.
Nimbers
An impartial game is one where
.
The set of nimbers is defined as the smallest subcollection containing 0 and containing
for every G in the subcollection.
Nimbers are the combinatorial game theoretic analogue of the ordinal numbers. A function from the ordinals to nimbers is defined. The Sprague-Grundy theorem states that every impartial game is
-equivalent to a nimber.
Domineering
An example of a partial game is Domineering. In this game, a grid is drawn, on which Left can play vertical dominoes and Right can play horizontal dominoes. Various interesting Games, such as hot games, appear in Domineering, due to the fact that there is sometimes an incentive to move, and sometimes not.
See also
References
- Elwyn Berlekamp & David Wolfe (1997). Mathematical Go:Chilling Gets the Last Point. A K Peters Ltd. ISBN 1568810326.
- John Horton Conway (2001). On Numbers And Games. A K Peters Ltd. ISBN 1568811276.simple:Combinatorial game theory
