Final Fantasy IV

Final Fantasy IV
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FFIV original logo.

Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd.
Release date(s) July 19, 1991
Genre Role-playing game
Mode(s) Single player
Rating(s) ESRB: Teen (T) (PlayStation)
Platform(s) Super Nintendo Entertainment System, PlayStation, Wonderswan Color
Media 8 megabit cartridge, CD-ROM (PlayStation)

Final Fantasy IV (FF4) is a computer role-playing game developed and published by Square Co., Ltd. in 1990. Originally released for the Super Nintendo Entertainment System, the game was subsequently rereleased for the PlayStation and the WonderSwan Color.

A modified version of the game was released for the Super Famicom in Japan in 1991 under the name Final Fantasy IV Easytype. While the game retained the storyline, graphics, and sound of the original game, the game engine had been modified so as to make the game substantially simpler, and the finished product was marketed at "beginning" gamers. This version of the game was ultimately translated into English by Square's North American subsidiary SquareSoft, where, because the previous two installments of the Final Fantasy series had not been released to North American audience, it was released under the title Final Fantasy II. The PlayStation rerelease of the game (which was derived from the original version of the game) was retranslated and rereleased in North America as part of Final Fantasy Chronicles under the title Final Fantasy IV (where it was packaged with Chrono Trigger). The game did not receive an official European release until the release of the PAL version of Final Fantasy Anthology for the PlayStation in 2002 (where it was packaged with Final Fantasy V).

Contents

Release dates

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Final Fantasy IV original Japanese box art.

Story

Spoiler warning: Plot or ending details follow.

On the unnamed planet that is the setting for the game, astronomers begin to notice that one of two moons is beginning to glow a reddish color. This revelation occurs in conjunction with increasing numbers of hostile monsters throughout the world. The most powerful nation in the world, the monarchy of Baron, begins utilizing its unparalleled air force (the "Red Wings") and its legions of Dark Knights to attack peaceful nations in search of four Crystals, each corresponding to a different classical element.

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Final Fantasy IV Intro.

Cecil Harvey, leader of the Dark Knights, begins to question the king's motives after forcibly stealing a Crystal from the wizards' town of Mysidia. Upon questioning the king, Cecil is stripped of his rank and sent, along with his friend Kain Highwind, to deliver a package to the village of Mist, which is known for its population of "Callers", wizards capable of summoning powerful monsters. On his way, Cecil defeats a Mist dragon. Cecil reaches Mist, only to find that the package is magically rigged to generate a firestorm that would destroy the village. Shocked, Cecil finds a young girl, Rydia, calling to her prostrate mother. Kain explains that her mother summoned the Mist Dragon, and killing the dragon meant that she died, too. Furious at the Dark Knight, Rydia summons a Titan who causes a massive earthquake, altering the landscape.

Cecil recovers from the quake to find Kain gone and Rydia unconscious. Cecil carries Rydia to an oasis where he finds his lover, Rosa Farrel, who followed Cecil on his journey but fell ill in the desert. On his search for a cure (the SandRuby, which is made by the eggs of the Antlion, a monster whose cave was under the control of the Kingdom of Damcyan), Cecil meets an eccentric old wizard named Tellah, who is searching for his daughter, who eloped with the Prince of Damcyan. The party reaches the castle of Damcyan just in time to see it obliterated by the Red Wings. Tellah finds his daughter dead and her fiance Gilbert (name changed to Edward for the English release due to name length restrictions) alive, then leaves to seek revenge. Gilbert follows Cecil and grants him the usage of a hydrofoil, which leads them to the Antlion's cave. Unfortunately, the once-tame monster has turned vicious (an unfortunate trend in the world, the game had observed in its opening sequences), and the party kills it to get the SandRuby.

Cecil reaches the nation of Fabul, known for its army of karate experts. Since Fabul houses a Crystal, Cecil persuades the king to organize a defense against the impending Red Wings attack. A karate master named Yang Fang Leiden speaks on Cecil's behalf as Cecil had saved Yang while journeying to Fabul. During the ensuing battle, Cecil and his friends try to fend off the attacks, defeating many enemies, but are driven backwards to the Crystal Room. Kain (under the control of Golbez) challenges Cecil to single combat, and defeats him easily. Golbez then takes the crystal and kidnaps Rosa before departing.

With the help of the King of Fabul, the party plans a naval assault on Baron, but their plans are thwarted when a Leviathan arises from the depths and swallows the ship carrying the party. Alone, Cecil wakes up on a distant shore, which he soon learns is near Mysidia. After persuading the villagers that his intentions are pure, Cecil is sent on a quest to become a Paladin, accompanied by youthful twin wizards (Porom and Palom). Cecil travels to Mount Ordeals where many of the monsters are immune to his Dark Sword. At the top, he encounters Milon, the Fiend of Earth, sent by Golbez to prevent him from defeating the quest, who he defeats -- twice (a trend in this game). At the top of the mountain, Cecil's party enters a room of mirrors, where Cecil encounters himself (perhaps metaphorically) in one-on-one combat, and wins the battle by not attacking. Cecil is bestowed power by a mysterious light which refers to Cecil as its son. Tellah, who they had met on the mountain, also regains his memory of the spells he had forgotten over the years, as well as the ability to cast Meteo, the ultimate magic. Impressed, and surprised that Cecil succeeded, the village elder helps the party return to Baron to plan an assault. Porom and Palom, who reveal that they were spies for the Elder, join Cecil and Tellah for the trip.

In the town of Baron, the party finds Yang at the Inn. Yang suffered from amnesia after the shipwreck -- but is cured when he attacks the party and is dealt a sound thrashing. Invading the castle through underground tunnels, Cecil defeats the king of the guards, Baigen, who was turned into a monster by Golbez, and then the Fiend of Water, Kainazzo, who had disguised himself as the King of Baron. After he is killed, Kainazzo tries to crush the party between the walls of a passage in the castle, but the twins save the party by turning themselves to stone and jamming the walls in place. Tellah tries and fails to heal them. Saddened, Cecil commandeers an airship with the help of his friend Cid Pollendina, chief engineer of the Red Wings.

Once on the airship, Cecil is met by an airship commanded by Kain (who is still under the control of Golbez). Using the kidnapped Rosa as leverage, Kain offers her safe return in exchange for Cecil retrieving the final Crystal, which has been stolen from the picturesque nation of Toroia by the Dark Elf and hidden deep within a magnetic cave where usage of metallic equipment is impossible. To make matters worse, the Elf's powerful magic attacks make short work of the party. Luckily, the Dark Elf cannot bear music, which Edward (despite being bedridden in Toroia, where he washed after the shipwreck) transmits to the party via a pair of harps for which one echoes the music played upon the other. The music forces the Dark Elf to release the magnetic field and much attenuates his magic power. The party defeats him and takes the crystal, but Golbez (via Kain, who takes the crystal) reneges on his promise to return Rosa upon being presented with it. The party then enters and fights its way through the oddly anachronistic (along with the Tower of Bab-il, one of two dungeons in the game with a technological motif) Tower of Zot, which is accessible by airship only (it does not appear on the world map). When the party reaches Golbez, the aging Tellah casts Meteo on him, which defeats Golbez but also costs Tellah his life. Rosa is rescued alive and unhurt, and the previously brainwashed Kain is found ostensibly cured. Kain returns to his senses and joins the party just as Valvalis, the Fiend of Air, attacks. A sore loser, she destroys the tower when the party defeats her, and the gang escapes via teleport to Baron just in the nick of time. There, Kain explains that Golbez has not retrieved all of the Crystals; four more, called the Dark Crystals, are hidden in the underground land of the Dwarves, and Golbez has already stolen two of them. (At this point in the story, the English-language manual's walkthrough ends.)

Cecil travels to the underground and spies a fleet of tanks in battle with a fleet of airships near a castle. Caught in the crossfire, the airship is damaged and crashes. The party, unhurt, enters to confer with the King of Dwarves, who confirms that the airships were sent by Golbez to seek the crystal, which is hidden in the castle. The party enters the Crystal Room to guard the crystal, only to be attacked by a group of dolls, and then Golbez. Cecil and the party defeat Golbez, but his arm remains animate and takes the crystal anyway.

Learning of a plot to destroy the Dwarves with a Super Cannon, Cecil next travels to the Tower of Bab-il, a huge tower with sections both above and below ground, to destroy the cannon. On the way, he encounters and defeats Dr. Luage, a mad-scientist minion of Rubicant. The party easily defeats the three Dark Imps operating the cannon, but they manage to activate it before they die. Yang sacrifices himself to stop the cannon from firing. The party leaves the tower via a newly-repaired airship piloted by Cid, but is spotted and chased by one of Golbez's airships. The party escapes the pursuer by flying out of the underworld, wherepon Cid jumps from the airship and detonates a bomb carried on his body to close the portal to the underworld. Cecil is safe, but for the time being unable to return to the underworld.

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On the Moon.

The only way to return returning is through the Tower of Bab-il. It is discovered that a country near the tower, Eblan, has been destroyed by the devil-like Fiend of Fire, Rubicant, and its inhabitants forced underground. A ninja and prince of Eblan, Edward "Edge" Geraldine, joins Cecil after a failed attack on Rubicant. The group assaults the tower and encounters Edge's parents, the King and Queen of Eblan, who had been transformed into monsters by the late Dr. Luage. They attack the party, but then recover their senses, and die. Shortly after, the party encounters Rubicant, who apologizes for Dr. Luage's actions, and claims that he hadn't sanctioned him. Edge, furious, attacks him again. Bolstered by the party, this time, Rubicant is defeated. Cecil and the party reache the stolen crystals, but just as they come into view, they fall through a trapdoor back to the portion of the tower in the underworld. Edge finds an airship, which the party steals.

The final Crystal is held in the Sealed Cave, which the (apparently unharmed) Cid helps Cecil to reach. Cecil retrieves the Crystal, which is lost when Kain (once again under the control of Golbez) betrays him. In order to discover what plan Golbez has for the Crystals and hopefully stop it, Cecil travels to the planet's second moon.

Cid mounts a giant drill on the front of the stolen airship, with which the party reopens the hole to the overworld. The party flies to Mysidia, where the elders' wishing raises an enormous fish-shaped spaceship, the "Big Whale", from the ocean. The spaceship contains its own free inn (beds, actually) and a Big Chocobo, centralizing access to some of the party's material needs.

On the moon, Cecil meets FuSoYa, who explains to him that he is descended from a race known as Lunarians, who originated on a planet that was destroyed to form an asteroid belt. The moon is actually a sort of cryogenic spaceship where the Lunarians are held in stasis. Cecil's father was responsible for storing the Crystals, which correspond to Crystals on the moon that hold the thoughts of the Lunarians, on the planet and introducing technological advances such as the airship. However, some Lunarians, led by the evil Zemus, want to wipe out all life on the planet for Lunarian inhabitation. It is revealed that Golbez plans to use the Crystals to revive a giant android, the Giant of Bab-il, and clear the planet for this purpose. Cecil also learns that the light at the top of Mount Ordeals was actually the spirit of his father.

Accompanied by a Lunarian, FuSoYa, Cecil returns to the planet to find the Giant revived. However, massive fleets of airships and tanks, piloted by numerous characters from earlier in the game, from Porom and Palom (released from their stone confinement by the Elder of Mysidia) to the apparently-unharmed Cid, to Edward, come to distract the Giant, and Cecil's party sneaks inside. The party again encounters the four fiends of the elements, who were revived by Zemus and fight the party one at a time in a continuous battle. The party then enters the Giant's control room and fights its central computer. After destroying the Giant's nerve center, Cecil finds Golbez and Kain where it is revealed that they are both under the control of Zemus. FuSoYa is able to break Zemus's control over Golbez and Kain. It is at this point that Cecil finds that Golbez is his brother. Golbez and FuSoYa head to the moon to attempt to defeat Zemus, and Cecil's party follows.

After fighting his way to the core of the moon, Cecil watches Golbez and FuSoYa defeat Zemus, only to discover that his death unleashed a more powerful being named Zeromus. Zeromus easily defeats Golbez and FuSoYa. His initial attacks devastate Cecil's party, but Mysidians, "wishing" from their temple on Earth, revive them. After a long battle, Cecil's party defeats Zeromus. After the victory, Golbez decides to return to the land of the Lunarians with FuSoYa because he can't bear to go back to Earth because of his previous actions.

The ending is typical for a Final Fantasy game; the world is at peace, and we are shown, one by one, what has become of the characters in the aftermath. Most notably, Cecil and Rosa are married and crowned King and Queen of Baron.

Side quests

Final Fantasy IV has remarkably few side-quests. There are four major ones on which a player can embark:

Gameplay

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Final Fantasy IV Battle.

Gameplay in Final Fantasy IV is standard CRPG fare; characters traverse an overworld to fulfill requirements of various quests, using towns to replenish strength, buy new equipment, and discover clues, all the while fighting monsters at random intervals. The game also introduces Square's "Active Time Battle" (ATB) system, which differs from previous Final Fantasy games (and from most RPGs in general) in that players must give orders to their characters in real-time. The ATB system would appear again in the next five Final Fantasy games, as well as making appearances in other games produced by Square, including Chrono Trigger and Final Fantasy X-2.

In battle, each character has certain strengths and weaknesses, including either spellcasting powers or other special abilities. Like other Final Fantasy games, characters gain in abilities as they gain battle experience. Magic is divided into several different categories: "white," or healing and support magic, "black," or attack, magic, "summon" (or "call") magic, which called forth monsters to damage the enemy, and "Ninjitsu" magic, a specialized type of attack magic used by Edge. Spellcasters gain magic spells at preprogrammed experience levels; for this reason FF4's ability development system is considered the simplest of any Final Fantasy game.

FF4 is a very "linear" RPG, meaning that at most points throughout the game players may advance through the story in one and only one way, with limited opportunities for side quests or alternate paths.

Differences between versions

Final Fantasy IV was released in a variety of different versions for a variety of different platforms. Each version tells the same story, features the same characters, uses the same graphics, sound, and music, and utilizes the same basic game engine. Nonetheless, there are certain key distinctions between each version. Because of the extreme differences between this North American SNES version of the game and the original Japanese release, in the late 1990s J2e Translations [1] released an English language fan translation of the original game.

FF4 (original) and FF4 Easytype

The original FF4 was altered in several regards in order to reduce the difficulty level for FF4 Easytype. Among the changes rendered were:

FF4 Easytype and Final Fantasy II (North America)

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Final Fantasy II (North America) box art

FF4 Easytype is roughly similar to the game released in North America, but the game lost some content to censorship and poor translation. Among the major changes are:

FF4 (original) and FF4 (PlayStation/WonderSwan Color)

The PlayStation and WonderSwan Color rereleases are, for most intents, identical to the original version of Final Fantasy IV. Some minor tweaks introduced in FF4 Easytype have been left in, but these are so rare that the average gamer could very easily play through the entire game and never notice them. The most notable change in the PlayStation release is the inclusion of a full motion video opening sequence, and the ability to perform a "memo" save anywhere on the world map. This save would remain active in the PlayStation's RAM until it was overwritten by another such save, or the power was turned off or interrupted. The WonderSwan Color version did not have these features, the screen resolution was decreased and the music and sound effects were downsampled to meet the specifications of the device.

The North American and European localization of FF4 PlayStation featured an entirely rewritten translation which addressed most of the discrepancies between the original game and the SNES Final Fantasy II. However, certain sections, such as the line "you spoony bard," were kept intact, as many of them had achieved cult status.

Production credits

Original staff

PlayStation remake

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Final Fantasy IV PlayStation Japanese box art

References

External links

Final Fantasy Series
Primary titles: Final Fantasy | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy IX | Final Fantasy X | Final Fantasy XI | Final Fantasy XII
Collections and compilations: Final Fantasy I-II | Final Fantasy Collection | Final Fantasy Anthology | Final Fantasy Chronicles | Final Fantasy Origins | Final Fantasy I & II: Dawn of Souls
Sequels and spin-offs: Compilation of Final Fantasy VII | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy VII Snowboarding | Final Fantasy X-2
Related games/series: Final Fantasy: Crystal Chronicles | Final Fantasy Mystic Quest | Final Fantasy Tactics | Final Fantasy Tactics Advance | SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. The Final Fantasy Adventure)
Films and animation: Final Fantasy VII: Advent Children | Last Order: Final Fantasy VII | Final Fantasy: Legend of the Crystals | Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

See also: Final Fantasy IV, 1990, 1990s