Final Fantasy (video game)

Final Fantasy
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Logo for WSC, PlayStation, GBA, and mobile phone versions

Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd.
See Release details section
Release date(s) December 18, 1987
See Release details section
Genre Role-playing game
Mode(s) Single player
Rating(s) Not applicable
Platform(s) Nintendo Entertainment System, MSX2, WonderSwan Color, Sony PlayStation, NTT DoCoMo FOMA 900i Series, CDMA 1X WIN W21x Series, Game Boy Advance
Media Cartridge
See Release details section

Final Fantasy is a computer role-playing game developed and published by Square Co., Ltd. for the Nintendo Entertainment System in 1987, and is the inaugural game in Square's flagship Final Fantasy series.

Final Fantasy has subsequently been remade for several different video game consoles and handheld systems, including MSX 2 computers and the Bandai WonderSwan Color. It has also seen versions produced for two Japanese mobile phone service providers: the NTT DoCoMo FOMA 900i series (as Final Fantasy i) and the CDMA 1X WIN-compatible W21x series of mobile phones from au/KDDI (as Final Fantasy EZ). The game has frequently been packaged with its sequel, Final Fantasy II. Compilations of the two games have been released for the Family Computer, the PlayStation, and the Game Boy Advance. For release information regarding the PlayStation and Game Boy Advance compilations, see Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls, respectively.

The game was developed during Square's brush with bankruptcy in 1987. In a display of gallows humor, producer/director Hironobu Sakaguchi declared that his final game would be a fantasy RPG, hence the title. Far from being Square's final game, however, Final Fantasy proved to be a major success in Japan, not only saving Square from bankruptcy, but presenting them with the second most popular RPG franchise in the country (after Enix's Dragon Quest). Following the successful North American localization of Dragon Quest (as Dragon Warrior), Nintendo of America translated Final Fantasy into English and published it in North America in 1990. The North American version of Final Fantasy was met a modest success, due partly to Nintendo's aggressive marketing tactics. No version of the game was marketed in Europe or Australia until 2003's Final Fantasy Origins.

Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games, and played a major role in legitimizing and popularizing the genre. Graphically and musically, it was a more polished effort than many of its contemporaries. Many modern critics point out that the game is poorly paced by contemporary standards, and involves much more time wandering in search of random battle encounters to raise their experience and money levels than it does exploring and solving puzzles. However, this was a common trait for role-playing games of this era, and one that, in some respects, would remain in place until the mid-1990s.

Contents

Story

Spoiler warning: Plot or ending details follow.
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The outside the Kingdom of Coneria (PlayStation version shown)

Final Fantasy takes place on an unnamed fantasy world with three large continents. The elemental powers on this world are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind.

In the centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of a ocean-based civilization, and the water crystal went dark. At approximately the same time, a people known as the Lefeinish, who used the power of the wind crystal to craft giant space stations ("Sky Castles") and airships watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.

The game begins with the appearance of the four youthful Light Warriors, the protagonists of the story. The Light Warriors each carry one of the darkened Crystals. They arrive at Coneria, a powerful kingdom that has just witnessed the kidnapping of its princess, Sara, by a rogue knight named Garland. The Light Warriors travel to the ruined Temple of Chaos in the corner of Coneria, defeat Garland, and return Princess Sara home. The grateful King of Coneria builds a bridge that enables the Light Warriors passage east of the country.

Traveling east, the Light Warriors learn that a wizard named Astos has been terrorizing the area surrounding the inland sea of the southern continent, Elfheim, stealing a crystal that the witch Matoya needs for sight, putting the king of the Elves into a coma, and stealing the crown of a minor western king. As they travel, they liberate the town of Pravoka from a band of pirates, and acquire the pirates' ship for their own use. The Light Warriors now have the ability to travel across the water, but remain trapped within the Aldean sea, in the center of a large continent. A large rock blocks the only exit from this sea. There is a group of Dwarves trying to remove the rock but they find themselves unable to proceed without TNT. The TNT is contained in a locked room in Coneria Castle, the only key to which is held by the sleeping Elf Prince. They retrieve the stolen crown, only to find that the minor king was actually Astos. After defeating Astos, the Light Warriors recover Matoya's crystal and return it to the witch, who makes them an herb that will awaken the Elf Prince. With the rock now cleared, the Light Warriors proceed into the greater world.

Proceeding to Melmond, the Light Warriors seek out and destroy the Earth fiend, Lich, who is responsible for the earth's rotting. The Light Warriors then enter the Mt. Gulg ("Gurgu Volcano") and defeat the fire fiend, Marilith ("Kary"). The Warriors defeat the water fiend, Kraken, in an underwater palace, and Tiamat, the fiend of air, in the floating castle. The four fiends defeated, and the crystals restored, the Warriors find that their quest is not yet over: The fiends created an archdemon, Chaos, using the body of Garland, and sent him 2000 years into the past. Following Chaos into the past, the Warriors discover that it was Chaos who had sent the four fiends into the future, creating a time loop paradox.

The Light Warriors, upon defeating Chaos, return to their own time, but having broken the paradox, they and the rest of the world are consigned to be completely unaware that the entire ordeal had taken place.

Gameplay

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The Light Warriors face off against Lich, Fiend of Earth (NTT DoCoMo FOMA 900i version shown)
Please note, the following refers to the original Famicom/NES version. For changes in subsequent remakes, see the section on Differences between versions

Final Fantasy begins by asking the player to select the character types and names of each Light Warrior (player character). As is typical of computer role-playing games of the era, the player characters are more or less passive participants in the story, and therefore the player's choice of character type affects only the Light Warriors' abilities in battle. The character types are:

Gameplay is similar to that of many other console role-playing games. The player wanders around a world map, randomly encountering monsters which must be either dispatched in battle or fled from. Winning battles earns the player [[gil, which can be used to buy weapons, armor, curative items, and magic spells, and Experience, which accumulates until players achieve certain milestones ("experience levels") at which characters gain greater capacity for strength, damage resistance (known as Hit Points, or HP), and spell casting. The player can enter Towns on the world map to be safe from random attacks, restore HP and spell charges, acquire information by talking to villagers, and shop. Battle is turn-based, i.e. players select the desired actions for their PCs (Fight, Cast Spell, Run, etc.), and when finished the PCs execute their actions while monsters retaliate depending on their Agility.

The game borrows very heavily from Dungeons and Dragons. The list of enemies the player encounters during the game is almost identical to the bestiary of First Edition Dungeons and Dragons. The spellcasting system, in which magic-using characters have a certain maximum number of "spell charges" for each spell level which increases as experience is gained, is another obvious homage.

Differences between versions

Final Fantasy has been remade several times for several different platforms. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in a variety of different areas, including graphics, sound, and specific gameplay elements. What follows is a brief description of certain characteristics unique to each remake.

Family Computer version to MSX2 version

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The MSX2 version featured a larger palette and more vibrant colors

The MSX2 computer standard was roughly analogous, in terms of technical capabilities, to the Famicom/NES, and so, as a result, the MSX2 version of Final Fantasy is probably the closest to the original Famicom version. However, while the Famicom was designed to operate exclusively as a gaming console, the MSX2 was intended to be used more generally as a personal computer. In practice, this meant that the game was subtly altered to take advantage of certain features offered by the MSX2 and not by the Famicom, and vice versa.

Family Computer version to Nintendo Entertainment System version

The 1990 North American localization of Final Fantasy was essentially identical to the original Japanese game. But technical limitations, and the censorship policies of Nintendo of America, resulted in a few minor changes to certain elements.

Family Computer version to WonderSwan Color version

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Dark Elf Astos rains death down upon our heroes (WonderSwan Color version shown)

Many more changes were introduced for the WonderSwan Color remake of the game.

WonderSwan Color version to Final Fantasy Origins

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A typical battle in Final Fantasy (PlayStation version).

The PlayStation remake of Final Fantasy was released alongside its sequel, Final Fantasy II, in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan). Both of these games were based on the WonderSwan Color remake, and most of the changes instituted in that version of the game remain in this version. However, there are a few differences:

Final Fantasy Origins to Final Fantasy I & II: Dawn of Souls

Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy as part of Final Fantasy I & 2: Dawn of Souls. Among them are:

Production credits

Original Famicom version

PlayStation remake

Release details

Stand-alone releases

Platform Release date Region Publisher Media
Nintendo Family Computer December 18, 1987 Japan Square Cartridge
Nintendo Entertainment System July 12, 1990 North America Nintendo Cartridge
MSX2 December 1989 Japan Square Cartridge
WonderSwan Color December 9, 2000 Japan Square Cartridge
Sony PlayStation October 31, 2002 Japan Square CD-ROM
NTT DoCoMo 900i series
(as Final Fantasy i)
February 29, 2004 Japan Square Enix Paid download
CDMA 1X WIN W21x series
(as Final Fantasy EZ)
August 19, 2004 Japan Square Enix Paid download


Compilation releases

Platform Collection name Release date Region Publisher Media
Nintendo Family Computer Final Fantasy I & II February 27, 1994 Japan Square Cartridge
Sony PlayStation Final Fantasy Premium Package October 31, 2002 Japan Square CD-ROM
Final Fantasy Origins March 14, 2003 Europe Atari
April 8, 2003 North America Square Enix
Game Boy Advance Final Fantasy I & II Advance July 29, 2004 Japan Square Cartridge
Final Fantasy I & II: Dawn of Souls November 29, 2004 North America Nintendo
December 3, 2004 Europe


Packaging artwork

References

See also

External links

Final Fantasy Series
Primary titles: Final Fantasy | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy IX | Final Fantasy X | Final Fantasy XI | Final Fantasy XII
Collections and compilations: Final Fantasy I-II | Final Fantasy Collection | Final Fantasy Anthology | Final Fantasy Chronicles | Final Fantasy Origins | Final Fantasy I & II: Dawn of Souls
Sequels and spin-offs: Compilation of Final Fantasy VII | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy VII Snowboarding | Final Fantasy X-2
Related games/series: Final Fantasy: Crystal Chronicles | Final Fantasy Mystic Quest | Final Fantasy Tactics | Final Fantasy Tactics Advance | SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. The Final Fantasy Adventure)
Films and animation: Final Fantasy VII: Advent Children | Last Order: Final Fantasy VII | Final Fantasy: Legend of the Crystals | Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

See also: Final Fantasy (video game), Final Fantasy Origins, Final Fantasy I & II Advance