Final Fantasy XI

Final Fantasy XI
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Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) October 28, 2003
Genre MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) PlayStation 2, Xbox 360, Microsoft Windows
Media DVD-ROM, CD-ROM
Input Keyboard, mouse or joystick

Final Fantasy XI is the first massively multiplayer online role-playing game to be released in the Final Fantasy series. It debuted in Japan on the Sony PlayStation 2 on May 16, 2002, and was released for Microsoft Windows-based personal computers on November 5 of the same year. It saw its North American debut on October 28, 2003 on the personal computer, with a North American PlayStation 2 release on March 23, 2004, making it the first Final Fantasy title to be released in North America for personal computers prior to release on a video game console. It is also the first cross platform MMORPG, as both PC and console versions connect to the same servers. A monthly fee of $12.95 USD is charged monthly for the first character, and $1.00 USD for any additional character afterward. Final Fantasy XI was scored by Nobuo Uematsu, Naoshi Mizuta, and Kumi Tanioka. The expansion packs were scored by Mizuta alone.

The newest expansion to the game, Chains of Promathia, was released in Japan on September 16, 2004, and a bundled version of the game complete with the two expansion packs was released in Europe. Five days later, on September 21, 2004, the expansion was released in North America for $30 USD.

During a Microsoft Media Briefing, Square announced that it will release a version of Final Fantasy XI on Microsoft's Xbox 360. This will make Final Fantasy XI the first multi-cross platform MMORPG].

Contents

The World

Final Fantasy XI takes place in a world named Vana'diel, or more specifically, one of the multitude of parallel worlds named Vana'diel.

As this is an online RPG and each Square Enix server used to host the RPG can only cope with so many players, there are multiple servers, each representing a different parallel world. These worlds are named after summoned creatures from earlier Final Fantasy games (for example, Diabolos, Ifrit, Ramuh, etc.) and there are currently (as of January 2004) just over 30 of them. Both PC and PS2 players, as well as Japanese, North American and European players play together on all the servers.

A player is allocated to a random world when they are created, the only exception to this being that a player in a given world can buy a worldpass (a 10-digit passcode), give it to the new player and that player can then enter the worldpass to get onto that particular world. Once on a world, a player cannot move to another world, except via a special character called a World Shifter (put there by the administrators of a server when it has too many players and some need putting onto less populated worlds). This happens infrequently. Additional characters for a player do not require a world pass as they are assigned the world their first character inhabits.

The four main cities in Vana'diel are the cities of Bastok, Jeuno, San d'Oria and Windurst. The rest of Vana'diel is made up of a number of outdoor, dungeon, and minor town areas that have a complex topology. While most areas are reacheable by walking, some require the use of ferries, airships, chocobos or teleportation points. Each area in FFXI is quite large, and as a beginner much of the game play consists of getting from point A to point B. However, once characters reach level 20, they can receive chocobo licenses which allows the player to rent a chocobo (the ubiquitous rideable bird-like creature in Final Fantasy games) which allows players to travel up to two or three times faster through all non-city or dungeon zones. Other forms of transportation exist within Vana'diel as well, such as the ferry between Mhaura and Selbina (two small coastal cities) and airships which will take you from one major city to another. There are several White Mages who use teleportation spells to transport groups of people to specific teleportation points. Furthermore, there is a special regional teleport which can be used once meeting the requirements for it.

People and Politics

There are five playable races in Final Fantasy XI:

There is a sixth race called the Beastmen, who comprise all the 'evil' races of Vana'diel. These are made up of the following species, which together follow the Shadow Lord behind the original story's misfortunes:

At the start of the game players choose whether to side with Bastok, San d'Oria or Windurst. Players who select the "Home nation" for their specific race get a special ring. The initial goal of Final Fantasy XI (insofar as there is one) is to fight for your country and help it conquer as much of Vana'diel as possible. Doing so not only confers status and advances each of the nation's stories, but also provides elemental crystals that fuel item synthesis, points to spend on special equipment and teleportation to that region once completing the supply quests to regions under the player's chosen nation controls. If the ratio of player deaths to beastman deaths gets too high, the region falls to Beastman control, and many of these activities can't be done.

Players also choose one of the following six classes ('jobs' in the game) to start as:

Once a player attains level 30 with any one of the above classes, the player can complete quests to obtain "extra" jobs:

Additionally, at level 18 players can acquire the use of a "support job" or "subjob." Support Jobs operate at a max of half the level of the player's main job, and gives the character abilities, spells and stat bonuses from that job.

One of Final Fantasy XI's most notable features is the flexibility of its job system, adapted from previous Final Fantasy titles. Players can change their jobs in their residence freely and without penalty, allowing the player to experiment with a variety of play styles before settling on a single one. The subjob system lacks this flexibility, however; while any job can be subbed under any other, each job has at most two or three "viable" possible job combos, outside of which little benefit is gained from the subjob.

The current maximum level in Final Fantasy XI is level 75. Level limits are placed at 50, 55, 60, 65, and 70. They are typically referred to as Genkai (level limit) 1, 2, 3, 4, and 5 respectively. A character who has not passed Genkai 1 will be prevented from leveling to level 51 and will be stuck at 1 experience point away from level 51 until he or she completes the "Genkai 1 Quest." A character who has not passed Genkai 2 will be prevented from leveling to level 56 and so on for each "Genkai Quest." Once achieving level 75, a character may continue to earn experience points and this is done for two reasons - to get a 'buffer' area of xp, so that xp losses due to death do not cause the character to return to level 74, and to earn merit points, which can be traded in to raise specific stats and gain other enhancements.

Details

Other players do not view NPC interaction, despite being in the same area, so NPCs are never "busy" talking to multiple players at once. However, some NPCs may turn to face a player's character and stay in that position until another player's character interact with that specific NPC. Some cutscenes do include other players, such as party members participating in a quest or mission.

Quests provide some story and interaction with NPCs, while missions give a more linear and developed plot. Later missions include a dramatic backstory, and even a final boss that can be defeated, though gameplay still continues. This is a significant difference from many other MMORPGs.

There are six major plots in the game:

The newest plots are often not available in their entirety at first, and are unlocked gradually over time.

Ballista (PvP System)

Final Fantasy XI's Player versus Player system, also known as PvP, is an unique system where players do not incur the loss of experience points. Rather, players pay an event NPC to participate in the "Ballista" event. A minimum of 6 players, 3 on each team, is required for the Ballista event to start. Players may choose to represent their own nation or another nation. Players are normally defaulted to their own nation, unless there are not enough players for the opposing team. The event NPC will make all attempts to balance out both teams as evenly as possible. Recent changes to the Ballista system rewards players experience points after the event is over and rewards the winning team some money. The objective in Ballista is to find hidden stones called "Petra" using the special "Quarry" command which is only permitable when participating in Ballista. Also included is a "Sprint" command that increases a player's speed temporary if he or she is not carrying any "Petras." Once obtaining a "Petra," a player must assist his or her party in killing one of the opposing team's members. Once a player has succeeded in killing one of the members of the opposing team, he or she obtains what is known as the "Gate Breach" status which will last for 3 minutes. The player must then reach a scoring goal post known as a "Rook" and throw (by activation) their "Petras" into a "Rook." A total of 5 Petras may be thrown in per "Gate Breach" status, and there is no specific limit of number of Petras a player may hold at any given time. There are always two Rooks on the field but the Rooks are not team specific and can accept Petras from either team. Should a player die while carrying any Petras, a player will loose all Petras that he or she was carrying.

External Links

Final Fantasy Series
Primary titles: Final Fantasy | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy IX | Final Fantasy X | Final Fantasy XI | Final Fantasy XII
Collections and compilations: Final Fantasy I-II | Final Fantasy Collection | Final Fantasy Anthology | Final Fantasy Chronicles | Final Fantasy Origins | Final Fantasy I & II: Dawn of Souls
Sequels and spin-offs: Compilation of Final Fantasy VII | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy VII Snowboarding | Final Fantasy X-2
Related games/series: Final Fantasy: Crystal Chronicles | Final Fantasy Mystic Quest | Final Fantasy Tactics | Final Fantasy Tactics Advance | SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. The Final Fantasy Adventure)
Films and animation: Final Fantasy VII: Advent Children | Last Order: Final Fantasy VII | Final Fantasy: Legend of the Crystals | Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

See also: Final Fantasy XI, 2002, 2003