Glossary of game theory
Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject.
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Definitions of a Game
Notational conventions
- Real numbers
-
.
- The set of players
- N.
- Strategy space
-
. Where:
- Player i's strategy space
-
is the space of all possible ways in which player i can play the game.
- A strategy for player i
is an element of
.
- complements
an element of
, is a tuple of strategies for all players other than i.
- Outcome Space
-
is in most textbooks identical to -
- Payoffs
-
, describing how much gain (money, pleasure, etc.) the players are allocated by the end of the game.
Normal form game
A game in normal form is a function:
Given the tuple of strategies chosen by the players, one is given an allocation of payments (given as real numbers).
A further generalization can be achieved by splitting the game into a composition of two functions:
the outcome function of the game (some authors call this function "the game form"), and:
the allocation of payoffs (or preferences) to players, for each outcome of the game.
Extensive form game
This is given by a tree, where at each vertex of the tree a different player has the choice of choosing an edge.
Simple game
A Simple game is a couple (N, W), where W is a list of "winning" coalitions of members of N. A simple game is a special form of cooperative zero-sum game.
Glossary
- Acceptable game
- is a game form such that it has pure nash equilibria, all of which are pareto efficient, under all preference profiles.
- Allocation of goods
- is a function
. Formally this is the same as a preference profile, this is interpreted as describing how much goods (e.g. money) the players are granted under the different outcomes of the game.
- Best reply
- the best reply to a given complement
is a strategy
that maximizes player i's payment. Formally, we want:
.
- Coalition
- is any subset of the set of players:
.
- Condorcet winner
- Given a preference ν on the outcome space, an outcome a is a condorcet winner if all non-dummy players prefer a to all other outcomes.
- Dominated outcome
- Given a preference ν on the outcome space, we say that an outcome a is dominated by outcome b if it is preffered by some player, but no vise versa. Formally:
, and
.
An outcome a is dominated if it is dominated by some other outcome. An outcome a is dominated for a coalition S if all players in S prefer some other outcome to a. See also Condorcet winner.
- Dominated strategy
- we say that strategy
is (strongly) dominated by strategy
if for any complement
, player i benefits by playing
. Formally speaking:
and
.
A strategy σ is dominated if it is dominated by some other strategy.
- Dummy
- A player i is a dummy if he has no effect on the outcome of the game. I.e. if the outcome of the game is insensitive to player i's strategy.
Acronyms: say, veto.
- Effectiveness
- A coalition (or a single player) S is effective for a if it can force a to be the outcome of the game. S is α-effective if the members of S have strategies s.t. no matter what the complement of S does, the outcome will be a.
S is β-effective if for any strategis of the complement of S, the members of S can answer with strategies that ensure outcome a.
- Finite game
- is a game with finitely many players, each of which has a finite set of strategies.
- Mixed strategy
- for player i is a probability distribution P on
. It is understood that player i chooses a strategy randomly according to P.
- Mixed Nash Equilibrium
- Same as Pure Nash Equilibrium, defined on the space of mixed strategis. Every finite game has Mixed Nash Equilibria.
- Pareto efficiency
- An outcome a of game form π is (strongly) pareto efficient if it is undominated under all prefference profiles.
- Preference profile
- is a function
. Formally this is the same as an allocation of goods, this is interpreted as describing how 'pleased' the players are with the possible outcomes of the game.
- Pure Nash Equilibrium
- An element
of the strategy space of a game is a pure nash equilibrium point if no player i can benefit by deviating from his strategy
, given that the other players are playing in
. Formally:
.
No equilibrium point is dominated.
- Say
- A player i has a Say if he is not a Dummy, i.e. if there is some tuple of complement strategies s.t. π (σ_i) is not a constant function.
Acromyn: Dummy.
- Value
- A value of a game is a rationally expected outcome. There are more than a few definitions of value, describing different meathods of obtaining a solution to the game.
- Veto
- A veto denotes the ability (or right) of some player to prevent a specific alternative from being the outcome of the game. A player who has that ability is called a veto player.
Acronym: Dummy.
- Weakly acceptable game
- is a game that has pure nash equilibria some of which is pareto efficient.
- Zero sum game
- is a game in which the allocation is constant over different outcomes. Formally:
w.l.g. we can assume that constant to be zero. In a zero sum game one player's gain is onother player's loss. Most classical board games (e.g. chess, checkers) are zero sum.
