Races of Final Fantasy
This is a list of races and species of monsters found in the Final Fantasy series of games.
| Contents |
Bangaa
Bangaa.png
Bangaa are a lizard-like warrior race appearing in Final Fantasy Tactics Advance and Final Fantasy XII. They are separated by four sub-branches: Bangaa Ruga with yellow-brown skin, Bangaa Faa with bronze skin and shorter ears, Banga Bista with red-brown skin, and Bangaa Sanga with ash-colored skin, all in addition to breed mixes. Their intellect & manner of living is similar to the Humes, yet their incredible longevity sees them carry on almost twice as long. They hate to be called Lizards, considering it an insult.
In addition, the Bangaa possess an acute sense of hearing and smell as well as high mobility, which makes them ideal in melee combat. Their magical abilities, however, are not up to par, though they possess several exclusive higher-level spells. Ultimately, though, their majority has been relegated to physical duties, and is socially beneath both Humes and Viera. The available Jobs for the Bangaa are: Warrior, White Monk, Gladiator, Dragoon, Defender, Bishop, and Templar.
- Warrior is the basic Bangaa melee job, available with no pre-requisites. 2 Warrior A-Abilities allow the Bangaa to become a Dragoon, Gladiator, or Defender.
- White Monk is the second basic Bangaa job. The White Monk uses fist attacks, utilizing brass knuckles. 2 White Monk A-Abilities allow the Bangaa to train as a Bishop or a Templar.
- Gladiator is an expert job of the Bangaa, requiring 2 Warrior A-Abilities. The Gladiator uses spellswords, attacking with brute force and elemental attacks at melee range.
- Dragoon is another expert job for the Bangaa, also requiring 2 Warrior A-Abilities. Dragoons are expert jumpers, and are armed with spears. Dragoons have extremely high Weapon Attack ratings, and can deal a large amount of damage to multiple foes.
- Defender is an expert job. Requiring 2 Warrior A-Abilities, it makes the Bangaa an expert in taking and dealing damage. The most powerful Defender defensive A-Ability, "Expert Guard", prevents all Hit_point and MP damage for the next turn.
- Bishop requires 2 White Monk A-Abilities, and gives the Bangaa the ability to use healing spells such as Cure, Curaga, and Esuna. This job is very useful as a secondary skill for a primarily offensive Bangaa.
- Templar is similar to the Dragoon, but requires 2 White Monk A-Abilities. The Templar also attacks with spears, but can use enhancement magic to strengthen your allies while weakening your foes.
Behemoth
FF_Behemoth.png
FFX-2 Version of Behemoth in a standing idle position
In many of the Final Fantasy games, the Behemoth is a large, purple beast that uses its horns and lightning magic to kill its opponents. When attacking, it normally dashes on fours, but when returning to an idle state it can actually stand up. A Behemoth is estimated to be ten to twelve feet tall when standing and estimated to weight somewhere between 2000–3000 poungs.
It has appeared in many Final Fantasy games starting from the second, and is one of the most famous monsters of the series. The Behemoth is typically a high-level monster that appears in the final areas of games. It rarely attacks on its own, but counterattacks any hit with a powerful horn rush and thunder magic attacks. Its most powerful attack is when it lunges its horns at a player and launches them into the air, to land very hard when they reach the ground afterwards.
A more powerful version of the Behemoth named King Behemoth was a major enemy in Final Fantasy X from the inside of Sin. It looks just like a behemoth except that it is grey colored and is about 25ft tall when standing; as well as having powerful stats, it can also use devastating Meteor magic when it dies. Another varient of this type of monster was the Final Fantasy X-2 boss Humbaba which was named after the giant of Akkadian mythology.
The Behemoth monsters in Final Fantasy IV counterattacked against magic attacks with a non-elemental attack called "Storm," which hit all party members and had the same effect (lowering HP to the single digits) and animation (a tornado, albeit with a different color scheme) as the black magic spell "Weak".
The Behemoth is named after the Biblical creature from Job:40.
Burmecians
FFIX_Freya.jpg
Freya Crescent, Burmecian, from Final Fantasy IX
The Burmecians appear in Final Fantasy IX, where they are depicted as rat-like beings who live in Burmecia and Cleyra. Freya Crescent is a Burmecian. The Cleyrans live in a giant tree in the desert. The tree is protected by a sandstorm. The Cleyrans split from the Burmencians when the Burmencians started to appreciate "The art of war".
Cactuar
Cactuar.gif
Cactuars have a distinct running pose.
Cactuars (also called Cactrot or Sabotender) are a small cactus-like creature from the Final Fantasy series of video games. They are typically depicted as having stiff arms and legs, three black dots on their faces representing two eyes and a round mouth and 3 red spikes at the top of their heads. Their most famous attack is 1000 Needles (also called Blow Fish), which causes exactly 1000 hit points of damage to an opponent.
Cetra
The Cetra (also known as the Ancients) are mentioned frequently in Final Fantasy VII, although the only Ancient actually depicted in the game is Ifalna, Aerith Gainsbourg's mother. They look identical to humans, but are magical in nature; in fact, humans were Cetra who forsook their migratory nature to form permanent settlements many centuries ago. Full-blooded Cetra are extinct; Aeris is half-Cetra, half-human. The being Jenova was mistaken for an Cetra by several Shin-Ra scientists.
Chocobo
Chocobo.gif
A Chocobo as portrayed in Final Fantasy VII.
A Chocobo is a large fictional chicken-like ratite first featured in Final Fantasy II and then in all the following games of the Final Fantasy series of video games and its merchandise. Wild Chocobos can be captured and ridden and used as a form of transport over otherwise inaccessible terrain, usually escaping after the player dismounts. Trained chocobos can be hired in some games (e.g. Final Fantasy VII, X, XI, and XII). In addition, several games in the series feature Chocobo summoning magic.
Possibly the most famous creature in the series, the Chocobo has also starred in several spin-off games, including Chocobo's Mysterious Dungeon and Chocobo Racing.
Elvaan
Elvaan.jpg
An Elvaan
A Elvaan are a fictional humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. A race of proud warriors, they are the founders of two legendary orders of knights in the nation of San d'Oria. Their design is much like the elves from the works of J.R.R. Tolkien. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. The Elvaan are have great swordsmanship, & potent healers, though low on magic points and accuracy. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled swordsmen.
Galka
Galka.jpg
A Galka
The Galka are a fictional humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. These large brutish, apelike humanoids are best in fighting professions because of their high strength and health points. Their capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from the Antica 6 centuries ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the human race. It would be revealed that the Shadow Lord was once a Galka who transform into a being that the darkness in his heart reflected.
Gargant
Gargants are huge insects that travel underground in the world of Final Fantasy IX. People can travel using them by luring them with their favorite food, gargant grass, and either hanging onto their backs, or using a special carriage rigged up underneath them. Their homes are called "roos".
Genome
Yoshitaka_Amano_Zidane_FFIX.png
Zidane, a Genome from Final Fantasy IX
Genome are bodies created by the Terrans of Final Fantasy IX: with minds, but with no souls. They exist to wait for when Terra takes over Gaia, and then the Terran souls will enter the Genome bodies. Garland, the caretaker of Terra, gave souls to 3 of them to speed up the takeover process: Kuja, Zidane, and Mikoto (respectively).
Their tails, almost identical appearance, and soul-less nature make them into allusions to embryos: in its early stages, the human embryo has a tail and is identical to every other mammalian embryo. The game suggests that (like the Genomes) embryos do not yet have souls but will receive them eventually.
Guado
Seymour_Guado2.jpg
Seymour Guado
Guado are a fictional, arboreal humanoid race inhabiting Spira, the world of Final Fantasy X and Final Fantasy X-2. They are elfish in appearance with a long limbs and plant-like hair. They are the protectors of Spira's afterlife, the Farplane. They were converted to Yevon under their leader, Jyscal Guado (later appointed a Maester of Yevon), but were ironically led down their path of ruin by Jyscal's own son, Seymour Guado. After Sin was destroyed, the Guado went into the dying Malacania Woods after learning that many of the other races of Spira (especially the Ronso) despise them for what they did under Seymour's leadership. But (if the player makes the right choice), the Guado are soothed by the spirit-lifting music of the Macalania musicians, and gain the confidence to return to their home under the leadership of Trommell Guado, the personal assistant to Jyscal and Seymour, and take responsibility for their blind obedience to Seymour. After the suggestion from the Gullwings, Trommell becomes the official leader of the Guado and succeeds in restoring friendly relations with the rest of Spira, especially with the reformed Ronsos.
Gurgan
Gurgans are one-eyed Sages that foretell the future in Final Fantasy III. They are central characters in the unfolding of the story, and are likely a reference to Odin from Norse mythology.
Mithra
FFXI_Mithra.jpg
A Mithra
The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst in Final Fantasy XI. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru, and this attitude of mutual cooperation has made Windurst a nation of peace and prosperity.
The Mithra have a high dexterity and decent strength. This makes them ideally suited to be a thief. They are also proficient mages, and are decent monks and warriors. The name probably derives from the Iranian deity Mithra.
Moomba
Moomba.jpg
A Moomba
Moombas are furry little red creatures that are actually members of the Shumi Tribe who have evolved into cute little toy bears. They can supposedly be summoned in battle if you have a PocketStation. Laguna took a liking to them and tried to teach them to talk, but all they could ever say was "Laguna!" They're smarter than they look. They also appear in Final Fantasy X and Final Fantasy X-2 as dolls held by Lulu or by Yuna's Mascot.
Moogle
Moogle.png
Montblanc from
Moogles are little white creatures that appear throughout the Final Fantasy series and Seiken Densetsu series. They first appeared in Final Fantasy III. They usually provide save points, shops, or, in some games, join your team. Good-natured creatures, they are usually white with a white antenna sticking out of their head with a small red ball (called a 'bonbon') at the end of it. They have small, red or purple wings, and their ears are shaped like a cats'. They tend to stick the word (or possibly sound?) "kupo" into their sentences, commonly at the end. Moogles, along with Chocobos, are the mascot of the Final Fantasy series.
Moogles are called "Moguri" or "Mogli" in Japan. A combination of the words "mogura" and "koumori", (mole and bat, respectively). Fitting as moogles tend to have small eyes and red/purple wings.
Nu Mou
Nu_mou.png
A dog-like species, who are very talented when it comes to the magical fields, and can speak with monsters. Their jobs include Alchemist, Beastmaster, Black Mage, Illusionist, Morpher, Sage, Time Mage, and White Mage.
Ronso
Kimahri2.jpg
In Final Fantasy X & Final Fantasy X-2, the Ronso are a race of blue-furred lion-like humanoids who live on Mt. Gagazet, which they call sacred. The males all have large white or black horns on their heads, which they are very proud of.
Unity and pride are very important to the Ronso tribe. Losing a fight or one's horn is a great dishonor. Size also matters to the tribe, but short stature is not viewed with as much contempt as a damaged horn (Kimahri Ronso is guilty of both offenses, having lost his horn after an argument with his rival, Biran Ronso).
Near the end of Final Fantasy X, Seymour Guado ravaged through Mt. Gagazet and killed all in his path in pursuit of Yuna. He killed many Ronso in his ascent up the slope, including Maester Kelk Ronso (the current elder) as well as Biran and Yenke Ronso (Kimahri's long-time rivals whom he had just recently defeated). After the start of the Eternal Calm, Kimahri returned to Gagazet to help rebuild his home and restore his people's honor. He was named elder of the tribe by his kinsmen, and has been on Gagazet ever since. But the events of Seymour's destruction cause sparks of hatred and plans of revenge among the recovering Ronso tribe.
Filled with hatred for the slaughter of their people, the Ronso youth despised the Guado, whom they felt were responsible for supporting Seymour as their leader. During Final Fantasy X-2, a young Ronso named Garik assembles his fellow kinsmen for an attack against the Guado, but he is thwarted in his plans of rebellion by the GullWings sphere hunter group when he goes to get Gagazet's "blessing." Confused and angry, Garik demands Kimahri what path there is for the tribe; but Kimahri has no answer, and Garik rejects him as their leader. But through the experiences of young Lian and Ayde (who had just traveled Spira in a vain attempt to fix Kimahri's horn), Kimahari saw the Ronso must experience all of Spira to continue their path. And thus, after proving to Garik that violence doesn't answer anything, the Ronso elder decides his tribe must first learn of the rapidly-changing Spira to decide the fate of their race.
Seeq
FFXII_Seeq.jpg
Three Seeqs
A pig-like race in Final Fantasy XII. Despite amazing upper-body strength, powerful defense, and equally speedy movement, the Seeq have a low intellect and can't speak human languages. For the most part they are occupied as mercenaries, guards, or hunters, with a significant amount going into thievery. The Seeq are also attracted by shiny objects. Many compare these creatures to the Moblins of the Legend of Zelda games series.
Shoopuf
Shoopuf.jpg
A strange, amphibious elephantine creature that appears in Final Fantasy X and used for traveling purposes. It apparently doesn't eat, seeming to nourish itself from zooplankton it inhales from its long snout. The Hypello tribe drive shoopuf ferries across the Moonflow.
Shoopufs are most famed for the Hypello in the game which asks of you, "Ride ze shoopuf?"
Tarutaru
Tarutaru.jpg
A race of skilled mages who call Windurst their home. Although they resemble children in size, it doesn't reflect on their age. The Tarutaru study of the world around them to learn their magics through determination. It was that way of thinking that fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who live in Windurst as well.
Tonberry
Ff9-tonberry.jpg
A Tonberry from Final Fantasy IX.
A Tonberry is quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp butcher's knife in the other. Their best known attack is Everybody's Grudge or 'Karma', the damage from which varies depending on the number of monsters the recipient has killed in the course of the game.
Viera
Viera_archer.jpg
A Viera archer, Final Fantasy Tactics Advance
The Viera are a character race in Final Fantasy Tactics Advance & "Final Fantasy XII." They are apparently all female, & have rabbit-like features, most notably their long ears & tremendous longevity. Their slender forms and long ears heighten their senses and speed. They have two subraces, the "Veena"{light-skinned} and "Vana"{dark-skinned}.In FFXII, they lived in the forests of Ivalice until war began, some of the Viera began to live with humans as a result. Some in Ivalice even say they can speak to the Spirit Realm. Mystery & spirituality encompass the Viera and their jobs. Although their defense is low, Viera agility and finesse are unmatched by any other race. The Viera have 6 unique jobs, all of which focus on speed, spirituality, and stealth.
Possible Viera jobs are:
- Archer: The Archer is a primary job for the Viera and can be chosen from the beginning. The Archer relies on long-range attacks with its bow. It deals low damage and has low defense, and as so is more of a support unit. It's abilities are called "AIM" and they are used for inflicting status ailments on enemies ("Aim: Arm" for example disallows enemy action) and boosting attack.
- Sniper: A stage-two job. 2 archer skills are required to get a sniper. Snipers also rely on long-range and their bows. Their abilities are similar to those of an archer: they slow down and inflict status ailments ("Beso Toxico": poisins). Snipers also have damaging abilities.
- Assasin: An expert class for the Viera. Needs 1 sniper skill and 2 elementalist skills to promote. Assasins are fast-moving units that wield both bows and swords. their jobset, "Corner" inflicts statuses ("RockSeal": petrifies) and damage ("Ultima Masher": high damage. Assasins also ahve an ability: "Last Breath" which is a one-hit KO.
- White Mage: A primary class, it can be chosen in teh beginning. The White Mage has low defense and it's attack is pathetic. White Mages use White Magic to heal and inflict good statuses on allies.
- Red Mage: A stage-two job, requires one fencer skill. Red Mages can wield both Black adn White Magic. They attack with rapiers and sabers. Red Mages have a S-Ability: Doublecast, allowing them to cast two spells at once.
- Elementalist- A stage-two job: needs one fencer skill and one white mage skill. The elementalist wields Spirit Magic that damages adn inflicts a status ailment on an enemy.
- Summoner: An expert job: needs two white mage skills and two elementalist skills. The summoner summons creatures to attack then go. A summoner's attack has a large AOE (area of effect).
- Fencer: A primary job. A fencer wields rapiers and sabers. Fencers have high speed and evasion. Their defense is rather low. An R-ability: Reflex, allows the fencer to aviod any "Fight" action.
Yukes
FFCC_Yuke.jpg
A Yuke
From Final Fantasy: Crystal Chronicles
"The Yukes, a mysterious tribe of great lore and wisdom. Many of these sages live quietly in Shella. In the ancient wars, they were able to resist the invading Liltian armies thanks to their magical prowess. Now they spend their days, teaching magic to others. Some say that Yukes assumed their current form to augument their magical talents." - Final Fantasy: Crystal Chronicles instruction manual.
Yukes are tall, slender creatures with a suit that never seem to reveal their face. Yukes are the best magic characters in the game. Although, they suffer from being the slowest attacker and having the least strength, they are allowed to cast spells quicker than the other three races and start out with the highest magic stat. When a Yuke character uses the "Defend" command, they turn invisible and are immune to damage and status afflictions. The Yukes use mallets and hammers as weapons.
Available suits (Males): One Horn, Bumpy, Long Beak, Black Mage
Available suits (Females): Spiral, Tulip, Spoon, Heart Top
