Seven Samurai 20XX

Seven Samurai 20XX
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Developer(s) Dimps
Publisher(s) Sammy Studios
Release date(s) March 12, 2004
Genre Action-adventure
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Platform(s) PlayStation 2

Seven Samurai 20XX is a PlayStation 2 game released by Sammy Studios in 2004. Its story and concept are based upon Akira Kurosawa's movie the Seven Samurai. Rights for the production of the game were given by the Kurosawa production, with character designs by renowned French artist Moebius and the composition of the music by Ryuichi Sakamoto.

Contents

Gameplay

Seven Samurai 20XX is a Hack and slash video game, as the protagonist of the game is faced with the task of destroying overwhelming hordes of enemies with his swords. Like many others of its [[Genre], it utilizes a combo system, showing the player how many uninterrupted hits they have inflicted upon their opponets.

The main draw of the game is the potential skill-related battle commands such as the Nitoh-Ryu mode which allows the player to wield a second katana for a limited time, increasing the speed, range and power of the players combos. The point of the game is to constantly keep the second sword out, by increasing the durability of its timer with just steps, just guards, and just attacks. When the timer for nitou-ryu runs out, the player must put the second sword back in its sheath again, until the timer refills back to 100%, allowing the sword to be pulled out again.

Battle maneuvers

Nitou-Ryu mode-engaged by simultaneously pressing the L1 and R1 buttons on the playstation 2 controller. This mode allows the player to rack up combos more efficiently and lasts until the timer reaches zero. After this, the player must usually wait until it recharges to 100%, but can perform just guards and just steps to recover more rapidly (both in active and reharge duruations).

Just guard-allows the player to deflect an enemy's attack with skilfully timed uses of the triangle button. It allows the player to avoid damage and generates a counter-attack opportunity. This move also fully refills the Nitou-Ryu timer to 100% of its capacity.

Just Step- with proper timing of the X button, allows the player to avoid an enemy's attack and "step" (in game, it looks more akin to a teleport) behind the enemy for a counter attack. This move partially refills the Nitou-Ryu timer.

Just attack- by moving the analog stick in the direction of one or more enemies whilst pushing the square button, the player dashes towards them in at great speed, breaking their defense, and moving closer to the enemy. This move also partially refills the Nitou-Ryu meter.

Others- the game also incorporates various Street Fighter-like combos and "Charge attacks" which occur when holding the square button at various combos and when dashing with the X button.

Plot

Spoiler warning: Plot or ending details follow.

While the story is based on the Seven Samurai, its story and plot have more in common with its animated counterpart. The story goes as follows: The year is 20XX and the setting is Japan. Humans and Humanoids, the latter comprising of various mutants, cyborgs, and robots, maintain a delicate balance in large unnamed city ( somewhat resembling a post-apocalyptic Tokyo) where the power and balance of the city is mantained by a large structure known as the Steeple of light. Its source of power is a young girl named the Child of Heaven. When the child is stolen by humanoids in order to break the balance and initiate war, the child then goes missing from her inhuman captors and is held by the villagers to ransom to the city for money. When the humanoids and various Agents of the city set out to retrieve her and and her Sacred Jewel, the villagers quickly find themselves in danger and look for samurai (known in the game as "hunters") to protect them. And so begins the game as a young Samurai known as Natoe is passing through the town during the humanoid invasion of the city. Upon defeating several enemies, He then encounters the Humanoid known as Zex. after defeating it, he eventually joins up with the villagers and an older samurai known as Kanbei. However, Kanbei realizes that they need more samurai to defend the village and they venture out into various areas to recruit 5 more skilled warriors. Along the way, Natoe fights many (without the help of the other samurai, no less)enemies (both Humanoids and human), and three of his fellow samurai end up dying along the way for various reasons. However, when the hordes of Humanoids are defeated, and the village is saved from the threat, Natoe returns triumphant from a long battle, and is confronted by the humanoid Zwei, in her last attempt to gain the power of the sacred jewel and the child. His compainion Jodie dies in the attack, and Natoe succuums to death from his serious injuries (after killing Zwei)and there are only two Samurai left. After the aftermath, kanbei quotes the oringinal movie pertaining to thier situation: "So again we are defeated. The farmers have won. Not us."

Other

See also: Seven Samurai 20XX, 2004, Action-adventure game, Agents, Akira Kurosawa, Analog stick