User interface

The user interface is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system). The user interface provides means of:

Contents

Introduction

To work with a system, the users need to be able to control the system and assess the state of the system. For example, when driving an automobile, the driver uses the steering wheel to control the direction of the vehicle, and the accelerator pedal, brake pedal and gearstick to control the speed of the vehicle. The driver perceives the position of the vehicle by looking through the windscreen and exact speed of the vehicle by reading the speedometer. The user interface of the automobile is the whole composed of the instruments the driver can use to accomplish the tasks of driving and maintaining the automobile.

The term user interface is often used in the context of computer systems and electronic devices. The user interface of a mechanical system, a vehicle or an industrial installation is often referred to as the human-machine interface (HMI). Older, not gender-neutral version of the term is man-machine interface (MMI). The abbreviation MMI is still in use, but is said to refer to mammal-machine interface. In science fiction, HMI or MMI is sometimes used to refer to what is better described as direct neural interface.

The system may expose several user interfaces to serve different kinds of users. For example, a computerized library database might provide two user interfaces, one for library patrons (limited set of functions, optimized for ease of use) and the other for library personnel (wide set of functions, optimized for efficiency).

Usability

The design of a user interface affects the amount of effort the user must expend to provide input for the system and to interpret the output of the system, and how much effort it takes to learn how to do this. Usability is the degree to which the design of a particular user interface takes into account the human psychology and physiology of the users, and makes the process of using the system effective, efficient and satisfying.

See mental model, human action cycle, usability testing

User interfaces in computing

In computer science and human-computer interaction, the user interface (of a computer program) refers primarily to the graphical and textual information the program presents to the user, and the control sequences (such as keystrokes with the computer keyboard and movements of the computer mouse) the user employs to control the program.

Types

Currently (as of 2005) the following types of user interfaces are the most common:

Other types of user interfaces:

See also:

History

The history of user interfaces can be divided into the following phases according to the dominant type of user interface:

For further information, see the following external link: Chapter 2. History: A Brief History of User Interfaces

Modalities and modes

A modality is a path of communication employed by the user interface to carry input and output. Examples of modalities:

The user interface may employ several redundant input modalities and output modalities, allowing the user to choose which ones to use for interaction.

A mode is a distinct method of operation within a computer program, in which the same input can produce different results depending of the state of the computer program. Heavy use of modes often reduces the usability of a user interface, as the user must expend effort to remember current mode states, and switch between mode states as necessary.

See also

See also: User interface, 1945, 1968, 1969, 1983, 1984, Accessibility, Archy, As of 2005, Automobile